#pragma once

#include "IGameState.h"


class CMainMenuState : public IGameState
{
private:

	static CMainMenuState* m_nInstance;

	CMainMenuState(void);
	~CMainMenuState(void);
	CMainMenuState(CMainMenuState& PauseState);
	CMainMenuState& operator=(CMainMenuState& PauseState);

public:
	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

	static CMainMenuState* GetInstance();
};